Is far cry 3 a good game yahoo
Grenade launchers. Bricks of C4. Honey badgers. There are snow-capped mountains, sprawling valleys, rivers full of bloodthirsty fish, and more.
Like several of the games on this list, Far Cry 4 is occasionally bogged down by drawn-out side quests and tedious drug trip adventures. But when it works, it really works well. Far Cry 6 returns to the wartorn tropical paradise setting this series does best, but brings with it some of the most significant new gameplay additions seen in Far Cry yet.
The fictitious setting of Yara is absolutely massive and seemingly endless in how it doles out new quests, activities, weapons, and more for the player to mess around with. Blood Dragon stars Terminator and Aliens actor Michale Biehn as a gruff, quippy cybernetic super soldier who descends upon a post-apocalyptic island where massive, deadly Blood Dragons roam the land and basically, all hell breaks loose.
The campaign is short and sweet and lots of the typical Far Cry systems - like crafting - are stripped out entirely, but Blood Dragon is one of the most stylish, funny, and just straight-up bonkers games ever made. Far Cry 3 tops our list of the best Far Cry games of all time for one important reason: balance.
Far Cry 3 gets just about everything right in just the right amounts, whereas much of the rest of the series, both before and after, often leans too far in one direction. A gorgeous, picturesque setting with tons of things to see, shoot, and blow up.
Excellent shooting mechanics. Fun traversal. Great stealth. This is a mission for the island's Rakyat tribe, and Rakyat tradition dictates that I must defeat the creature with the infinite-ammo pump-action shotgun they've given me. A recent tradition, I would guess, but one I'm happy to honour. The truth is, I have an ulterior motive for finding and killing the legend: I'd really like a new rucksack. A lot of what you do in Far Cry 3 raises perplexing questions: why would a rucksack made from the skin of the Undying Bear hold more than the one I made from four dead dingoes earlier?
Can't I just make one out of six dead dingoes? What is it about Undying Bear skin that facilitates a particularly capacious rucksack design? And more to the point: if it's never died, how would anyone know? But as I scramble away from it, panic-firing my traditional tribal pump action, what I'm actually wondering is this: when did Far Cry 3 become so good?
We'd been told it was an 'open world' game, but everything Ubisoft showed of it made it look like a monologue-heavy, tightly scripted adventure, its freedom limited to small mission areas.
That is in there, it turns out: there's an absurdly long series of missions about rescuing your friends from the pirates who've captured them. But it's just one of the many different games you can play on this vast, freely explorable tropical island.
Hunting wild game to make bags out of their skin is another. Guns, money, syringes and all types of ammunition require their own special container, and every size of every container can only be made from the skin of one particular species of animal.
And while guns, money, syringes and all types of ammunition are abundantly available on the island, its people have apparently never invented the bag. So you, American tourist Jason Brody, must bring your container technology to the island by personally inventing and reinventing various types of harnesses, wallets and sacks, culminating in your magnum opus: the Undying Bear Skin Rucksack, a masterpiece of dermatological engineering capable of holding up to 96 leaves.
If you're going to ask players to buy into a system so hilariously removed from its origins in real-world logic, it had better work. It does. Making the island's wildlife the fodder for your personal upgrade system turns you into a hunter, forced to study and understand the jungle as you explore it.
The place teems with life, to the point that you'll often just sit in a bush and watch it. Check out the leopard stalking those boar! What are those dogs howling at? Ooh look, a Komodo dragon mauling a villager! Something's actually happening over there, and you can go and find out what. Maybe steal its skin. They don't just fight amongst themselves: the island is dotted with pirate outposts, and the roads are travelled by trucks and cars full of pirates, Rakyat rebels, and civilians.
Almost any pair of these have some reason to scuffle if they blunder into each other on their randomised routes, and hearing it happen around you makes the place feel alive. Distant gunfire or beast growls are never just ambience: something's actually happening over there, and you can go and find out what. Those outposts are what the game is really about, and conquering one demonstrates everything that makes it great. Your first job is to scout: you've got an entire island of free space to circle this small settlement, and the zoom lens of your camera to study it with.
The first Far Cry let you tag enemies with your binoculars: once seen, they're marked on your map in real-time. Far Cry 2 ditched that for being unrealistic. Far Cry 3 brings it back with a vengeance: not only does your camera mark enemies on the map, it lets you see them through walls from then on. While the use of a basically modern-day grappling hook is laughable, the way the game not only adapts to its B. But by stripping the series of modern-day trappings like guns and vehicles, Primal really envelops you in its prehistoric world.
This game does such an amazing job of world building, from the crude cave etchings you discover to the sabretooth tigers chasing wild goats—Ubisoft even hired linguists to create a Proto-Indo-European language! But arguably the biggest change to the formula is the Beast Master ability that allows you to tame and then control the wild animals that roam the world. Jonathon, what did you think of this new mechanic?
Of course, depending on the prowess of your pet, the function can make dominating the fields of the Stone Age easier than fashioning a bow and arrow which is, presumably, actually difficult, but of course a total breeze in the game. The game rewards players with bonuses for taking on missions stealthily, and so long as Takkar reminds hidden from view, using a combination of your scouting owl and whatever animal is by your side to attack your enemies practically guarantees those additional experience points.
But the taming of these beasts plays into what has struck me most about the game so far — the environment. How has the thread of the game, or the lack thereof, affected your time with Primal?
Jonathon, where would you like to see the series go next? Jonathon: You know, I think it might do Ubisoft some good to mine the Italian Renaissance, since the publisher really has left that period unexplored. Primal feels like an experiment, a safe one, since it sticks so closely to the franchise formula in many ways, but an experiment nonetheless that has kept me in a franchise I felt otherwise fatigued by. Krot told the man. Angela Simmons caught fans by surprise on Jan.
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